A project focusing on educating children and adults about mental health issues such as depression and anxiety. The singleplayer experience follows a child learning about DBT (Dialectical Behavioral Therapy) skills through video games while being absorbed in an immersive story. I designed a dynamic objective system for the game, allowing me to easily add new goals for the player. This includes triggering sequence animations, sounds, or other objectives.
A project called ‘Instant Action Improvements’ includes my work on designing four new reinforcements and two new heroes, all with custom abilities and weapons, using Frosty Schematics for Star Wars Battlefront 2. Along with that I brought multiplayer gamemodes to the singleplayer experience such as ‘Heroes Versus Villains’ and ‘Extraction’. Each gamemode features autoplayers (AI) that can follow complex objectives like pushing or defending payloads.
The Ahsoka header video is from the project.
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