Added a completely new playable class to Star Wars Battlefront 2 along with custom abilities and weapons. Created with Frosty Schematics.
- Gameplay Designer
- Cinematography
- Marketing Editor
- Graphics Artist
Added a completely new playable class to Star Wars Battlefront 2 along with custom abilities and weapons. Created with Frosty Schematics.
- Gameplay Designer
- Cinematography
- Marketing Editor
- Graphics Artist
A video showcase for a dynamic goal system created using Unreal Engine 4 Schematics. It was designed to be easily expanded upon and to use when developing a game.
User interface graphics were also designed and created using UMG widgets to alert the player when they complete goals, what goals they've unlocked, and a list of the currently active goals.
An in-editor video demo on how to add a new goal with the dynamic system. It showcases how goals contain conditions and triggers, defining what can complete the goal and what can occur after the goal is completed.
Recreated the original UI made by DICE Stockholm for Star Wars Battlefront II's Weapon screen in Unreal Engine 4.
Redesigned the original UI to be more compact and have additional space for extra items to display.
Implemented the redesigned UI inside of Star Wars Battlefront II using the Frosty Editor and Frosty Schematics.
Video Showcase: https://youtu.be/GE8sdiMQjrQ
Recreated the original UI made by DICE Stockholm for Star Wars Battlefront II's Instant Action Settings screen in Unreal Engine 4.
Redesigned the original UI to be more cleaner and display additional information about the game.
Implemented the redesigned UI inside of Star Wars Battlefront II using the Frosty Editor and Frosty Schematics.
Video Showcase: https://youtu.be/8y-lIoAX97s
Implemented the gamemode 'Heroes Versus Villains' created by DICE in Star Wars Battlefront II into Instant Action, the singleplayer experience. Includes work on setting up the logic for DICE's Autoplayer AI system to incorporate a custom Hero Selection menu. Created with Frosty Schematics.
Implemented the gamemode 'Extraction' created by DICE in Star Wars Battlefront II into Instant Action, the singleplayer experience . Includes work on setting up the logic for DICE's Autoplayer AI system to play the objectives such as escorting and defending the payload. Created with Frosty Schematics.
Before
A popup menu that was designed and developed from scratch (Using the Star Wars Battlefront 2 style) allowing the user to customize the AI teammates and enemies for the Heroes Versus Villains gamemode in Star Wars Battlefront II. Created with Frosty Schematics.
An options menu that was designed and developed from scratch (Using the Star Wars Battlefront 2 style) allowing the user to select a location to play for the Instant Action Settings menu in Star Wars Battlefront II. It displays every available level in a grid format with a portrait compared to a arrow selector in the vanilla game. Created with Frosty Schematics.
A HUD element that was designed and made from scratch allowing the user to view information on the other players in their squad for Star Wars Battlefront II. It was created and released prior to DICE officially adding the functionality to the game. Created with Frosty Schematics.
A redesign of the footerbar in Star Wars Battlefront 2 inspired by Battlefield 1. Created with Frosty Schematics.
A popup menu that was designed and developed from scratch (Using the Star Wars Battlefront 2 style) allowing the user to view a list of everyone that worked on the project. Created with Frosty Schematics.
Redesigned the "About" window in the Frosty Editor. Created with C# WPF.
Redesigned the "Duplicate Asset" window in the Frosty Editor. Created with C# WPF.
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