Cade Griffin

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Cade Griffin

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Battlefield - Technical designer (Under NDA)

The sims: Project rene - game software Engineer (Under ndA)

TOWERS of aghasba - Lead UI Engineer

FROSTBITE MODDING | Game design

Ahsoka Tano

Added a completely new playable class to Star Wars Battlefront 2 along with custom abilities and weapons. Created with Frosty Schematics. 


- Gameplay Designer

- Cinematography

- Marketing Editor

- Graphics Artist

View Trailer

Combat Magnaguard

Added a completely new playable class to Star Wars Battlefront 2 along with custom abilities and weapons. Created with Frosty Schematics.

 

- Gameplay Designer

- Cinematography

- Marketing Editor

- Graphics Artist

View Trailer

Unreal engine 4 and frostbite modding | UI DESIGN/ENGINEERING

Recreated the original UI made by DICE Stockholm for Star Wars Battlefront II's Weapon screen in Unreal Engine 4.

Redesigned the original UI to be more compact and have additional space for extra items to display.

Implemented the redesigned UI inside of Star Wars Battlefront II using the Frosty Editor and Frosty Schematics.


Video Showcase: https://youtu.be/GE8sdiMQjrQ

Unreal engine 4 and frostbite modding | UI DESIGN/ENGINEERING

Recreated the original UI made by DICE Stockholm for Star Wars Battlefront II's Instant Action Settings screen in Unreal Engine 4.

Redesigned the original UI to be more cleaner and display additional information about the game.

Implemented the redesigned UI inside of Star Wars Battlefront II using the Frosty Editor and Frosty Schematics.


Video Showcase: https://youtu.be/8y-lIoAX97s

FROSTY TOOLSUITE | UI DESIGN/ENGINEERING

Before

FROSTBITE MODDING | UI DESIGN/ENGINEERING

Heroes Versus Villains AI Selection

A popup menu that was designed and developed from scratch (Using the Star Wars Battlefront 2 style) allowing the user to customize the AI teammates and enemies for the Heroes Versus Villains gamemode in Star Wars Battlefront II.  Created with Frosty Schematics.

Heroes Versus Villains Location Selection

An options menu that was designed and developed from scratch  (Using the Star Wars Battlefront 2 style) allowing  the user to select a location to play for the Instant Action Settings menu in Star Wars Battlefront II.  It displays every available level in a grid format with a portrait compared to a arrow selector in the vanilla game.  Created with Frosty Schematics.

Squad List

A HUD element that was designed and made from scratch allowing the user to view information on the other players in their squad for Star Wars Battlefront II. It was created and released prior to DICE officially adding the functionality to the game. Created with Frosty Schematics.

Footerbar Buttons

A redesign of the footerbar in Star Wars Battlefront 2 inspired by Battlefield 1. Created with Frosty Schematics.

Credits Popup

Credits Popup

A popup menu that was designed and developed from scratch (Using the Star Wars Battlefront 2 style) allowing the user to view a list of everyone that worked on the project. Created with Frosty Schematics.

Frosty Toolsuite | UI DESIGN/ENGINEERING

About Window

Redesigned the "About" window in the Frosty Editor. Created with C# WPF.

Duplicate Asset Window

Redesigned the "Duplicate Asset" window in the Frosty Editor. Created with C# WPF.

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